![]() "It's at the 'break' stage that the DualSense controller's adaptive triggers apply varying degrees of feedback to help create the feeling of weight on the trigger," explains Sledgehammer. The "take-up" is the distance a trigger travels once a player starts to press it the "break" is the point at which a shot is fired once a correct amount of pressure is applied "over-travel" is how far the trigger pulls after the break point, and lastly there's the "trigger reset", which stops automatic firing and resets the break. Sledgehammer says its goal when utilising DualSense was to "simulate the trigger weight of real-world weapons", and, to that end, there are several stages to each trigger pull in Vanguard. ![]() The more practical information comes in Sledgehammer's second PlayStation Blog post, which details how Call of Duty: Vanguard will make use of the PlayStation 5 DualSense wireless controller's haptic feedback and adaptive triggers.
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